Rakshasa in D&D 5e | What Schemes May Come (Updated 2022)

To meet the Rakshasa within D&D 5e means to confront pure evil in itself.

In The Nine Hells, these beings have elaborate schemes for their Material Plane. They are in search of positions of power. they disguise themselves as nobles cardinals or other people with influence and authority. While in these disguises they are surrounded by only the best of pleasures.

However, don’t confuse their desire for decadence as insanity if you intend to make it through! Below the surface of the shape, the Rakshasa is in, there is nothing but the desire for flesh.

Today we’ll take an in-depth look at one of the greatest terrifying monsters of D&D 5e The Rakshasa.


I have a particular love for the creatures in D&D that are inspired by real-world mythology. Although the majority of examples in D&D tend to have European origins, however, Rakshasa originates from Indian mythology.

The comparison between the mythological version and the D&D version of Rakshasa (and numerous others!) within my article about monsters that are based on real-world mythology. This article is focused on the way they’re displayed in-the game.

I’ve been aching to write this piece for a while So let’s jump right into it!


It’s rare to witness Rakshasa’s real form. In the majority of instances the case, seeing the form in this way signifies that it’s too late to be a victim. In the end, they’re skilled shapeshifters!

The Rakshasa’s real appearance is the humanoid body that has the head and claws of a tigress. They’re usually dressed in exquisite clothing and jewels, as further evidence of their influence and power.

One of the most notable aspects of the Rakshasa’s actual form is the hands. The hands of the Rakshasa are inverted to ensure that the palms are exactly where the human hand’s back would be.

In a sense, the deformity functions as a metaphor for Rakshasa’s delusional desires, regardless of the kind words that are spoken in their mouth of its.

On average Rakshasa is between the heights of 6 to 7 feet tall.

rakshasa 5e


A rakshasa is a group of frightening creatures that originate from the Nine Hells. They were first developed by powerful devils who sought to escape from the Lower Planes by liberating their demon-like essence.

In the Material Plane, Rakshasa proves to possess the same ability for manipulation that you would expect from demons within the Lower Planes. In a matter of minutes, Rakshasa can be in positions of immense influence and power in The Material Planes. From the position of authority Who knows what shady plans it’s able to achieve?

While Rakshasa might outwardly present itself as refined, opulent, and elegant, it’s just an illusion. The dark motives and roots which led to Rakshasa are still apparent underneath the surface.


In the end, Rakshasa desires power and control over other people. The pursuit of power is an obsession and Rakshasa cannot be satisfied until they have achieved the supreme power.

To gain the power of this, Rakshasa uses its gifts for manipulation, misdirection, and clever tactics to accomplish its objectives. In a manner that could have Machiavelli look at the ceiling only a handful of people can beat Rakshasa in the game of intrigue, and all are ultimately disposable when it comes to their strategies.

In addition, they are always hungry for human flesh. Decorated with exotic spices and served with a delectable menu, Rakshasa enjoys the indulgence of the occasion. They’re very similar to horror icon Hannibal Lecter in how they behave!

Rakshasa is pure evil in their nature and completely opposed to all that can be thought to be good. In this sense, they must be an extremely compelling justification to consider the Rakshasa being anything other than wicked.

However, they’re not necessarily unreasonable.

Rakshasa is a bit of a scheming maniac and their abilities for manipulating and shapeshifting could easily result in them pulling the strings of an adventurer group like puppets.

Even if the parties were to discover the real nature and origins of the Rakshasa and origin, they could find their interests are aligned for a while. However, it could seem like a plot by the Rakshasa to convince the party to complete its dirty work before they are at the table for dinner.

rakshasa 5e race


The first and most important thing is that Rakshasa are extremely skilled spellcasters.

In the realm of intrigue and misdirection, their specialties So it’s no surprise that Rakshasa can cast disguise self and Detect thoughts, mage hand, Minor Illusion whenever needed.

Three times a day Three times per day, the Rakshasa can use spells to Charm Person to detect Magic Invisibility Major Image and even suggest.

Every day, they can use Dominate Person, Fly, Plane Shift as well as True Seeing.

This spell allows the Rakshasa many options to carry out their wicked plans. It doesn’t matter if it’s gaining new acquaintances, destabilizing their enemies, or creating swift escapes the Rakshasa is a wealth of resources.

If it is pushed into an area when it is pushed into a corner, the Rakshasa is also able to make two strikes with its claws.

The injury caused by claws is quite minor but the curse they inflict could be devastating. The curse can last for a long time until it is lifted through a Removing Curse spell (or similar) the creature that is cursed doesn’t benefit from any short or long periods of rest. They are constantly awake all night because of the nightmares and images projected on those who are cursed.

There’s nothing another way to stop this and by the way. If you are struck by the Rakshasa strikes the victim with his claws then the curse is on you.


I’m not saying that you are sadistic, but I’m not able to come up with a good reason to not offer the Rakshasa at the very least one magical item.

These creatures are those who seek the most power and beautiful things they can. Why shouldn’t the Rakshasa spend any of the resources to obtain an enthralling magic item?

It could be an empty bottle that contains Genie which the Rakshasa wants to obtain the power of a wish. Maybe it is a magical item to protect such as a Cloak of Displacement, which can make them more difficult to strike if someone is trying at them?

This magical item can be utilized by the DM to act as a MacGuffin to introduce to life the Rakshasa into the narrative. (Perhaps you think that the Rakshasa is a noble character and is attempting to use its hand to play… perhaps… the paws?)

Or it could simply be a method of making the Rakshasa more frightening while rewarding them for the team that can beat them.

Rakshasa selects their victims with care, and they would pay the same amount of focus to the item they would like. It must be extremely uncommon, extremely powerful, and never without being watched by Rakshasa.

When you’re considering the capabilities of a Rakshasa include any magical items they’ve obtained during their plans.


As frenzied creatures with strong and inborn control of the arcane, it is the only powerful magical power that can influence the mind of a Rakshasa.

Unless it wants to be affected by spells with a level 6 or less and isn’t in any way affected or recognized by magic. Even in the case of spells and magical effects above level 6 the Rakshasa benefits from its ability to save.

But the Rakshasa is not a weak opponent in terms of melee damage too!

Rakshasa is resistant to piercing, bludgeoning, and slashing attacks. This means you’re doing half the damage unless there’s the ability to get over this resistance.

This is the reason for one of the weaknesses of the Rakshasa…

Rakshasa is susceptible to damage that is piercing from magical weapons, which are possessed by an animal that is aligned with Good.

It’s a specific one, but it’s worth trying to figure out how to accomplish it in case you’re interested in doing twice as much damage! If you Rogueor Rogue has an enchanted weapon (and is of good alignment) They could very be your best option to fight the Rakshasa!


There is a good chance that you’ve not experienced the final of the Rakshasa If you can defeat it. They are true feces, tend to be angry, and will not stop until they get their revenge on those who killed them.

The reason is that Rakshasa isn’t able to pass away in the Material Plane. Instead, their essence has transferred into their realm of Nine Hells.

In the time required for the body of the Rakshasa to heal in the process, the Rakshasa is forced to sit in a state of extreme pain. The longer the process is longer, the longer the Rakshasa is forced to think about its retribution.

Returning to its former form and form, the Rakshasa retains all its knowledge and memories. Although it will certainly begin to rebuild its previous life of debauchery and power and vengeance, it will have priority when its returns to the Material Plane.

If the Rakshasa cannot locate the person who killed it, it will not hesitate to focus its attention on relatives, friends, or their descendants.

The only way to take down the Rakshasa is to kill those who are in Nine Hells. Since they’re fast to move through lower planes, this is extremely difficult to achieve.

rakshasa d&d


So, we’ve discussed Rakshasa and its capabilities and motivations in general.

However, how do they interact during a conversation?

We’ll look at Rakshasa from two different angles. We’ll first look at the best way to run Rakshasa as a DM. Then, we’ll examine the tactics players can employ to hopefully make it through the encounter!


As a CR 13 threat, Rakshasa is more appropriate for characters of high-mid levels to face. They could be disguised as an NPC earlier but even a “level-appropriate” encounter isn’t likely to go the group’s way.

Rakshasa is con artists with plenty of strategies to achieve their way. The Rakshasa may be a quest-giver first and gain confidence. In the meantime, the group is executing the dirty work of the Rakshasa who could be looking to devour them each one at a time.

Combat with Rakshasa Rakshasa is quite easy. Spells such as Invisibility and Fly can allow them to maintain an element of control on the battlefield however they don’t offer much in the way of offensive power.

The claws of the Rakshasa can cause a person’s life to be destroyed till the curse has been eliminated however, the Rakshasa isn’t built to combat. Its immunity and resistance make it harder than one would initially think.

However, it is likely to be trying to sneak just a few swipes and then escape.

As predators, it’ll focus on the people in the party who are the easiest to strike. A Paladin with a lot of armor would be able to put up more fight than the Rakshasa is interested in. Instead, the Rakshasa could be looking to make a mockery of a party member who is squishier such as the Wizard or Sorcerer. Rogue.

If needed, the Plane Shift spell makes for an excellent “panic button” particularly if the player has done any significant damage to it.


What a Rakshasa could do however, is to use its position within society to turn people against the group. Keep in mind: Rakshasa covers up their ways to the positions of authority and have the highest power over others.

The party could have helped defend the city from enemies previously, but they’ve been declared public Enemy number One through the Archbishop (who is actually Rakshasa disguised as the Rakshasa.) Since”the “Archbishop” uses their influence to garner support for their party. What should this party have to do?

Now, the whole city is convinced that they are the culprits!

Rakshasa isn’t always the smartest creatures, but their skills as manipulators are difficult to ignore. To oppose the Rakshasa is to defend everyone else who’s been caught in the web of deceit and intrigue.

Rakshasa makes fantastic villains due to this. The encounters must be unforgettable and frightening. An especially confident Rakshasa may even expose its true nature in a particularly threatening setting with a sarcastic remark of “nobody will ever believe you.”

Imagine it as an enormous game of mouse and cat. (Pun slightly motived …)

If you’re interested in running the role of a Rakshasa and want to know more, look into my article on the 8 types of Power. This article provides a more detailed analysis of the villain’s goals and the way that villains go in pursuit of these goals.


Rakshasa can really shake up the standard encounters that are common that you encounter in D&D 5e. They’re extremely resilient to most harm, yet they don’t cause a lot of damage on their own. But, they are able to find endless ways to ruin a party.

The battle with Rakshasa can quickly transform into a battle of attrition rather than the usual combat brawl.

To begin, the group must act swiftly. The Rakshasa is not without options to getaway. If it can manage to sneak away, it means it’s just a matter of time before things begin to turn against the group in some significant ways.

Spells that are 6th or lower levels are not effective for this. That means that spellcasters such as Druidsor Wizards will need to be at or above level 13 to use a spell of level 7 to be able to use it. Even though the Rakshasa has an advantage in its save.

Spellcasters facing such a situation should look for ways to assist their allies. If you’d like to have a chance of tackling the Rakshasa before it escapes putting as many buffs as you can on members of a Good-aligned Party by using weapons that penetrate is the best option.

When the Rakshasa is close to 50% to 60 percent of the hit areas it will want to flee as fast as it is possible.

If you’re intending to fight a Rakshasa one, it is important to plan your attack. The only way you’ll be able to beat it is if can inflict enough damage in just one round before it escapes.

Enjoy your victory if succeed in beating the Rakshasa and you’ve won, but don’t be content with your achievements. There’s no way to know when you’ll be able to tell, yet, Rakshasa is likely to be back to exact revenge…


It’s difficult to quantify the potential Rakshasa are as villains in 5e. They could very easily be or be overshadowed by the BBEG of a campaign.

Although Rakshasa may not enjoy the same acclaim as the other OGs (like Beholders, or Mind Flayers) from the D&D’s past There’s a reason why they’ve been present throughout every edition since the beginning!

There’s something incredibly sly about their methods of operation that makes them stick out. Before a person discovers the identity of the Rakshasa the group has already been playing the game for a long time.

Have you ever come across a Rakshasa or have any naughty ways to incorporate one into an upcoming campaign? We’d love to hear about it your thoughts in the comment section!

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Is a rakshasa a demon or devil 5e?

Rakshasas are mythical demons of the Hindu religion. The Rakshasas were created by Brahma, the Hindu God of Creation. They immediately turned against their creator and began eating him. Vishnu, the Hindu god of creation, was the first to help Brahma and the Rakshasa were exiled to Earth.

Can you play a rakshasa?

Yes, Rakshasa player characters are supported! 
It’s important to keep in mind that not all stat blocks listed under “_ AS CHARACTERS”, are suitable for the DM’s use when creating NPCs. While technically viable, they may not be a good fit for player characters.

What level should I be at to fight rakshasa?

Fighting a Rakshasa
They are not protected against spells 7th or higher, but a properly-timed finger spell of death or a powered-up fireball can resolve the problem immediately.

What level spellcaster is a rakshasa?

The maharaja Rakshasa is an 18th-level spellcaster. Charisma is its spellcasting ability. It can spell save DC 24 and hit spell attacks with 16 hits.

How do you play rakshasa?

The rakshasa’s AC is high and it can move quickly. It also has immunity from physical damage from standard weapons.

What does a rakshasa want?

They are known for their intelligence and malice, but also for their need for luxurious items. They can take on various feline forms and use their magical abilities to make themselves look like other humanoids.

What is a rakshasa DND?

Rakshasas, pronounced /ra/k’Sa/z/rak-SHA-saz), were a dignified and duplicitous race that mainly inhabited the Material Plane. They were regarded as political puppeteers, deceitful sorcerers, and an embodiment of evil.

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